Games with an awesome story
It will be a long time before I forget Mormog the Surgeon. The story behind the gameplay is quite solid. It does stray from the original Lord of the Rings canon so if that will upset you, you may want to avoid this one. That said, I had a ton of fun here. I loved the adventures, the history of every weapon, and the various characters you run into.
Those long missions where you are forced to follow Gollum and just wait for that other shoe to drop as he betrays you. The inner workings of the Nemesis system. Every decision and attack changes how the various commanders in the orc army react, grow, change, and even murder each other. An easy to master combat system lets you face off against large numbers of foes without feeling outmatched. The end of the world has come. The seven seals have been broken and humanity is doomed. War, the first rider of the Apocalypse, comes to Earth to collect the souls of the fallen.
The Darksiders series focus on what happens after the war between Heaven and Hell is set off accidently. You play War in the first game and Death in the second. You battle your way through multiple worlds. You combat angels, demons, and lords of darkness as you solve the mystery of who started the end and why. War stands ready to fight with his massive sword at the ready. This is just one of the many weapons available to War as he slaughters his way to the truth.
Death prepares to unleash a flurry of attacks with his twin axes. It is still just as devastating. Skip to main content. Level up. Earn rewards. Your XP: 0. Updated: 07 Mar am. BY: Steve Mayne. Games with The Best Stories I love solid mechanics and gameplay. Mafia 3. More on this topic: story games. When not writing he is a modern gamer, Hawaiian shirt aficionado, and blogger. From a storytelling perspective, they were amazing games.
But from a gameplay perspective, it is largely what most gamers hate in video games, namely endless dialogue boxes and way too many quick time events. Soma was an interesting game that breach interesting questions about artificial intelligence and what makes a person human. It was a slow burn that left players talking about the game for years to come.
Where Soma fell short was its inability to decide if it was a combat game, an adventure game, or an Amnesia rip off. It had terrifying enemies, but there were only a handful of enemy types and the constant hide and seek elements made progressing the story a tedious affair.
In fact, many players argued the Safe Mode made the game more interesting as it removed the gameplay so it could tell the story. In this game, players were dropped into the seedy underworld of vampires and forced to find a way to carve a new life for themselves. Despite the massive cult following that insists the game is perfect, there are a lot of issues with the combat.
The A. If players opted for social-minded characters, they found themselves dragged into obligatory combat scenarios at the end of the story they were likely unprepared for. Alpha Protocol had a deep and interesting story of political intrigue, conspiracy, and the rise of corporatism. The player was taken on a roller coaster ride as what starts out a simple mission to take down a hostile terrorist explodes into a potential World War III in an attempt to privatize the entire planet.
The incredible story was unfortunately bogged down by some janky gameplay. Deadly Premonition is perhaps the best example of a story wrapped in rough gameplay.
But nobody disagrees that the landscape is beautiful and the story is one of the ages. It's a game that feels like autumn in all of its good and bad ways. The exposition occurs over walkie-talkies, using a dialogue between Henry and Delilah that is both relatable and revealing.
The fluid way they transition from humor to heavy subjects had the world beyond the gaming community realizing that gaming can tell a story as well as any book. Story-driven games can fall into the trap of retelling a fairy tale. The hero is a knight in shining armor and the villain is a demon straight out of hell. Disco Elysium wins by exploring the grey areas of the world. Harry is a mix of good and bad and it is up to the player to decide which of those he gravitates toward.
The world around Harry is just as complex as the detective himself. Motivations are not singular or transparent. Gamers will come across villains that they sympathize with instead of monsters cackling from the shadows.
These eventual enemies can be just as memorable as the main character. Naughty Dog has come an awfully long way since the days of Crash Bandicoot. Its games have always been good, but through the Uncharted series, the developer helped to pioneer a movement that led to the rise in popularity of narrative-driven video games. Uncharted 4: A Thief's End is not only a cinematic masterpiece, but also serves as a fitting end to one of gaming's very best heroes.
Each of Nathan Drake's four fantastic outings features wonderful storytelling, but it's his last that truly highlights his personal growth while also providing a bit more insight into his past and his relationships with those closest to him.
There have been some fantastic Final Fantasy games over the years, but not many of their stories are as captivating as the one in Final Fantasy X. It has a little bit of everything; from an ill-fated romance to a son's neverending struggle to earn his distant father's approval. With the exception of perhaps Kimahri, each of the party members in Final Fantasy X offers something significant to the game's narrative.
They're also incredibly complex, and the storytelling techniques used to relay their tale were pretty groundbreaking for the era. When combined with Nobuo Uematsu's sensational score, it makes for an unforgettable experience that JRPG fans would be foolish to miss.
The episodic game of Life Is Strange 2 might not be filled to the brim with action, but it's an incredible work of art and storytelling nonetheless. The game focuses on the choices the player makes, which will ultimately determine the outcome at the end.
After a misunderstanding with the police and a strange explosion, two brothers Daniel and Sean are forced to flee as fugitives. During their hunt, Daniel discovers that he has a special ability: he can use the power of his mind to move objects. Puzzle-solving and dialogue choices aside, the characters alone and their touching bond are what make this game so good story-wise.
Where the game succeeds is in its characters' personal stories and relationships. Every member of your party is a charming, endearing person with a story worth knowing intimately. Even by today's standards, To the Moon is a relatively short game, but it more than makes up for this with its fantastic story. You'll be placed in the shoes of a pair of doctors as they travel through the memories of one of their dying patients in order to fulfill his final request.
It's full of touching moments and is a must-play for fans of narrative-driven titles. The game was built using RPG maker and features an art style reminiscent of some of the best role-playing games of the nineties.
Granted, the gameplay does leave a little to be desired, but the story is expertly written and is perfectly complemented by Kan R. Gao's hauntingly beautiful soundtrack.
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