Wall-e game walkthrough
Phase 3 This phase is for you to get used to the Box Form. It's useful when you have to manuever under objects with a little crack. Anyway, the best way to get through this phase is to get a good start with the regular forward movement button W by default , and just press and hold the Box Form button C on keyboard by default every time you are about to get blocked by one of those railings. There are three of them in total so just press and hold the C button while going forward to pass through them.
Proceed up the hill to the BnL Security door to finish this phase. Phase 4 This phase is designed for you to get used to the idea of charging through BnL crates using your Box Form. There are two sets of crates in the centre of the area. There are actually four of them because of how they are stacked. Anyway, just get yourself a moving start with the W button and press hold C as you drive through the crates. This should knock the bottom crate of each set out. You need to drive through the two remaining crates to get to the Energy Charges inside of them.
As you Box Form through the crates, the charges should be automatically credited it to you so you don't have to worry about collecting them. Once you've grabbed all 10, open the BnL security door with the Action Button.
Phase 5 Phase 5 is designed to help you get used to the jumping action. The Jump Button is the Space Bar. Get a moving start directly forward with the W button and make a jump just as you are about to reach the edge. This should help you clear the first jump. Proceed down the hill a bit and press the Jump Button on the next gap to clear that one as well.
It should come up rather quickly so you have to be fast. That should be enough to get you through this phase so head through the security door to the next one. Phase 6 This is going to be a quick one so let's not waste any time. Proceed right down to the Half Quarter turn pike and hit the Space Bar just as you are about to reach the top of the pike.
Head through the door to the next phase. Phase 7 This one is pretty much the same as the previous phase but with an added twist. You just need to gain enough momentum and speed to be able to get to the platform at the end of the turn pike on the left. To do so, head down to the turn pike area first. Then, drive towards the turn pike on the right first. WALL-e will reach the top of the hill and fall back towards the other way.
Keep going and you should notice that you are going at a pretty fast speed. Once you reach the top of the turn pike on the left, press and hold the Spacebar for the Box Form and you should be able to get to the platform. If not, make another run to the turn pike on the right for even more speed.
Once you do get on the platform though, charge through the crate with the C Button to grab the Energy Charges, similar to what you did during Phase 4.
Grab the Energy Charges on this turnpike and get on to the turnpike on the other side to obtain the 10 Energy Charges required to do open the door. Phase 8 This one another turn pike challenge but it shouldn't be too difficult. Begin by speeding down the slope and jumping through to the fenced off area. Now move up the wall just by pressing the W button and then move across the wall to the area on the other side. Proceed down the hill to gain maximum speed. Once you are on the edge and you see the huge "tube" up ahead, press and hold the Space Bar button to jump through to complete this phase.
Phase 9 This next phase is to get you used to the Laser ability. First you need to head over to the Laser Machine on the right and hit the Action Button. This is similar to a roulette kind of game you would find at the casino, all you have to do is match the three pictures to obtain some Laser Charges. To stop each column, you need to press the Jump Button. Once you managed to do this, get over to the crate and hit the Laser Button, F by default to blast the crate to get through to the door.
Phase 10 This one is terribly simple and easy. Just move over to the sparkles and where the high concentration of the sun is to recharge. Wait for the bar that shows up to be completely full before moving to the door to the next phase.
Phase 11 This one is essentially a combination of the Box Form and Laser abilities. First, you have to use the Laser on the red BL crates to blow past them. Next, you have to use the Box Form to charge through the next set of crates. Finally, use your Laser on the final set to get to the door at the end of the path. Phase 12 Phase 12 is a cube throwing exercise, similar to Phase 2. Pick up the cubes with the Action Button and position yourself until you hear the little "tick", this means that you have taken aim at the target, and if you hit the Action Button a cube will be launched at the correct location.
Do this three times or so and proceed to the end of the path to complete this chapter. This is a straight- forward path so there aren't going to be any directional obstacles here. Remember to use the Box Form button to crash through any crates that you come across. Your goal is to crash through 30 to obtain some bonus points at the end. Remember, you have to Box Form through the blue crates, but can you use your Laser on the red ones, and that's a little easier.
If you fall off the path any point, not to worry because you will not have to start over from the beginning. There are various checkpoints scattered across the path.
The first one is right before the area where you make the jump into the big tube. After you've made that jump, continue along and be careful of the upcoming gap on the ground. You will need to make a jump over that gap as well. Shortly after that gap, you should reach the ramp. Get on the ramp and launch yourself to the other side. You should be at maximum speed now so you to maintain, remember not to miss any jumps. Keep following this path down and making jumps along the way finish the chapter.
You might have noticed that there is a measure for Hidden Artifacts completed after a finishing a level. Anyway Go into the first person mode by hitting the V button. There should be an "Unknown Object Detected" directly ahead.
Get out of the first person mode and go over to the Unknown Object, which is under a pile of dirt. Press the Action Button over it to uncover a set of binoculars.
Before continuing on, let's grab the 30 crates located in this area. After collecting the Artifact, a brief cut scene should follow. Before going through the door, let's take the time to collect all 30 crates in this area.
Turn to your left and there is a crate right on the floor. Next, grab the nearby cube on the pile of rubble and throw it to the crates on the platform directly above.
Now proceed down the hill to the area behind the platform for two more crates. Head up the hill and take a right at the platform that had the crates on top of it. Down the hill in this area are 4 more crates. Two blue ones and two red ones. You will notice a red crate stacked on the truck, out of reach. You get it, go into first person mode with the V Button. Then, using the circle in the middle as a crosshair, position it on to the crate and hit the F button for the Laser.
That should do the trick. Pretty cool, huh? All right, now let's turn our attention to the yellow truck in the centre of the area. There are a bunch of crates here. Begin by using the Laser from First Person Mode and picking off all the red crates.
Then, use the ramp and the Jump Button to actually get on to the truck, where the red crates originally were. Now move on to the back end of the truck and Box Form through the crates here. Now let's turn our attention to the crates near the beginning. Get up the hill to the area where you started, with the storage truck. Collect the crates around this area. They are kind of very much in the opening so they are pretty hard to miss. Now you have to head to the area behind the truck and head up the pile of rubble to the top of the truck.
There's a single crate right there. The other is on the side of it, you will have to use the Jump Button to get on to the brown part of the truck in order to reach it. Remember to get the red crate that is out of reach to the left. You will need to use your laser to procure it. That should do it folk. Now all you have to do is head down to the bottom of the hill and head through the door to the right and to the next level.
Let us begin by Box Forming through the railing to the left and down the hill. Don't hold on to the C Button for too long because you want to be able to maintain some speed. Work your way to the ramp and hold on to the Jump Button to reach the platform. As soon as you do, tap the Jump Button one more time to perform a "Double Jump" of sorts on to the other side.
Now let's turn our attention to the crates on placed on the fork lift kind of thing. Just throw the cubes at those. Once the weight of the crates is lifted off the forklift, it will allow you to pass through. Proceed deeper into this area here and you will soon see the word "BUY" spelt out.
Use the ramp and use the Jump Button to get on top of the B. You might need to get a pretty good start before you are able to get on the B. Once are though, use the Box Form Button to procure this crate. Now make your way to the left of the fork lift and get on to the sand area.
Move up the ramp and across the fork lift to the other side of the area. You should now receive a warning that the cyclone is blocking your way.
Go into first person mode and take aim at the crate swirling in the cyclone. Blast it to eliminate the threat. Now follow the catwalk down to this area. You can run around and procure any of the crates that you see. There is a Laser Roulette machine under the initial catwalk. Once you are ready, drive on to the long, skinny ramp and on to the next wider ramp.
Now accelerate up this ramp and stick to the right side, use the Jump Button to land on the platform in the centre of the area. Now you have to accelerate towards the big tube and use the Jump Button to get in there. Accelerate towards the next area now. Turn your attention to all the crates in this area and collect the 30 Energy Charges required for you to open the door.
Proceed down the ramp and begin by procuring all the accessible crates to you. Next, head over to the cube stack on the right and go to work on the BnL trigger in the middle. It's one of those triggers you handled in Phase 12 of the BnL Tune-up. After you hit the trigger twice, the crane will lift the plank that is blocking your progression.
Move through to the other side and begin by turning your attention to the BL Security door to your right. Go up to it and hit the Action Button. You must now correctly follow the colour combinations that the screen presents 3 times in order to unlock the door. Once you do so, collect the Energy Charges.
Let's turn our attention over to the explosive crate dispenser. Pick one up like any other crate and head back over to the beginning area. Look for the dented security door the game will display a little message once you find it. Throw the explosive crate at the door and collect the Energy Charges. Before moving on, let us now turn our attention to the structure in the centre of this area.
Use the First Person Laser mode to procure the red crates. Now move up the ramp and on to the structure. Procure the various crates and items on this structure, and then take note of the plank that kind of sticks out of the structure. Look down from here and you will notice a little catwalk on the bottom. This was the catwalk that was blocking you earlier, and now it has been lifted.
Jump down there and make another jump at the end of the catwalk and into the little pen with the Energy Charges. Secure these and use the Box Form to get through the little door and out of the pen. Now let's grab another explosive crate and throw it through the dented door to the left of the dispenser. Immediately to your left are some health bars and a red crate as well.
Spend some time procuring some more crates that are accessible to you on the ground level, and then turn your attention to the turnpikes in the centre of the area. Gain some speed and launch yourself on to the area with all the crates.
Procure the ones immediately in front of you and then proceed on to the ramp on the right, and procuring any crates within your reach. Proceed along the ramp and jump on to the platform to your right. Secure the crates here as well and jump over to the platform on the other side and a little below.
Be sure to actually use the Jump Button here, or you will fall through. Secure the crates on this side as well. Now let's head back over to the turnpikes. This time, make a jump on to the platform on the side opposite of the one you did last time.
Secure the two crates on the far end of the platform first. Then turn your attention to the plank to the right. Proceed along the plank and remember to make a jump in the middle of it. After the following the plank, you will find yourself inside another pen. Procure the crates in this area. Then, leave the pen and laser the crane clamping on to the Energy Charge crate.
Don't forget about the red crate lodged under the crate you were just driving on. Time to turn your attention to the nearby security door. Go up to it and the Action Button. This one isn't a memory game like last time. All you have to do is match the colour set on the left to the one on the right to gain access.
Procure the crates in here. Use the small turnpikes in the pen to reach the pen beside this one. You don't need to use the Jump Button to do so, just get yourself really high and use the movement buddies to position yourself to land in the neighbouring pen.
You should now have 50 Energy Charges. Get back to the structure on the other side of the dented door and go up its ramp. Press the Action Button on the plate with the 50 energy charge requirement to activate the electricity. Now it's time to make your way up towards the building. Begin by jumping on to the elevating platform. Wait until the next platform is below yours and then make a jump over. Do the same for the final elevating platform.
Turn your attention now to the turnpikes ahead. They looked like stairs from afar. You need to basically gain enough momentum to clear each turn pike. Soon you reach the ramp in a sand pit. Proceed up the ramp slowly and a brief scene should ensue.
You have reached a checkpoint, so it is safe to stop playing for now if you wish. All right, begin by heading up the ramp and taking a right. Keep going in this direction until you see another ramp towards your right leading down. Gain some speed and accelerate towards the propelling ramp just ahead, and hit the Jump Button just as you are on the ramp to launch yourself on to the platform with the crates.
Secure everything here. You should be able to see the red crate in the top right of the screen. Go over there and secure those. Now head back up the ramp you came from and take a right. You have to make a jump between the two areas so remember to do that. After moving forward a bit, you should be able to see a bunch of crates to your right.
You should also be able to see the ramp leading to it. Go up the hill and accelerate towards the ramp and jump towards the crates. Procure all the ones you can. You should notice a single crate on an island that is out of reach. You will have to launch yourself from the same ramp, but this time aim towards that single crate and you should be able to make it there if you are at full speed.
Get back to where the ramp you just jumped off was and take note of the ramp that reads "A Brighter Future". Go up the nearby hill and accelerate towards that ramp, and hit the Jump Button to leap across towards the crates. Secure the Energy Charges here. Time to head back up to the hill you were just on. This time, take a left and you should see the machine that needs 30 Energy Charges to operate. Drive right past it towards the wall on the other side.
Now make a turn towards the crates out of reach. Accelerate towards them and make a jump to reach them. You should be using the little paved road behind the machine. Now time to go back to that machine and go to the far end wall, on the right. You should notice some more crates that are out of reach.
No worries though, just move back a bit, accelerate towards them and hit the Jump Button to reach the platform. You should now have secured all 30 Energy Charges. Head over to the machine and activate it. Use your Laser, Box Form, etc as necessary.
Next, use your Laser in First Person Mode to blast the crate in the cyclone. Use the ramp at the end of the room to reach the Energy Charges. Now head towards the blue laser that is blocking your path. You will receive a warning to clear it out of the way before continuing. So head over to the cube pile and throw one at the blue BnL trigger. Now make a turn over to the security machine to the right. Hit the Action Button activate the matching game.
At first glance, you might think this one is pretty difficult. It is actually not. There are two of each colour and you have to figure out where they are on the screen.
The trick is to try the spaces immediately beside the one you are trying to match. For example, if you clicked a red square on the far left as your first choice, try the square to the right or the bottom. Similarly, if you try a square that's on the top right, the matching one is either directly below it or to the left, etc.
Either way, this should not be too difficult because you get plenty of time and there are only nine squares to try. Once you've matched all the squares, the security door will open. Head inside and use the Box Form to avoid the steam. Begin by securing the crate directly ahead. Use the nearby cube pile to do so.
Time to head up the nearby ramp. It's kind of thin so try not to fall down. Once you reach the top, make a right over to the security door and the cube piles. Grab a cube and proceed over to the catwalk below. You should see a trigger just above it. Don't throw your cube yet, but hang on to it and jump on to the catwalk first. Once you are on it, throw the cube at the BnL trigger and the catwalk should be raised.
Make a jump over to the Energy Charges on the island. Head over to the security door now that has the 10 charge requirement, which you should have reached after grabbing the ones on the island. All right, now it's time to pick up a cube and proceed to the next room. You should be able to see a BnL trigger above a catwalk. You might have seen it when you first entered the area.
Anyway, get on to the catwalk and you should be able to hit the BnL trigger from here. Once you do so, the catwalk will once again be raised. Now drive up the ramp and procure the crates on the end of it. Continue along the path and take care of the crates on this level. You should see a Blue Crate stacked up on a pile of cubes. You can find a cube pile a little further right, where the Red Crate is. Don't forget about the Red Crate just above the cube pile. You can pick it off from First Person Laser Mode.
Time to head up the hill now and head towards the Explosive Crate Machine. Pick it up and throw it at the Blue Crate nearby. You are going to take some damage, but don't worry because there's an area to use your Solar Panels to recover health nearby. There is another Red Crate above, so don't forget about that one. Once you're ready, grab an Explosive Crate and continue past the Sun Beam area to see a dented door. Throw the explosive crate at it.
Follow the path up the hill here and at the end is a pile of dirt. Go over to it and hit the Action Button to grab the Artifact. Grab a cube from the junk pile on your way down back to the Explosive Crate Machine area.
Stand right beside the Explosive Cube and you should still be able to target the BnL trigger. Throw launch your cube at the trigger then immediately grab the Explosive Crate and use the raised platform to get across to the dented door. Throw your explosive crate at it to create the opening to the next area. Grab a cube from the nearby stack and throw it at the BnL trigger.
You have now reached another checkpoint, by the way. This will create a path for you to cross. Take the first plank across and secure the crate on the bridge. You will have to accelerate and make a jump across to the next ramp.
There's another blue crate here. Secure it, and make use the ramp to jump over to the next platform. Accelerate ahead and laser the red crate ahead, try not to stop when you do so.
Jump at the very end of the catwalk to the next platform. Don't attempt the jump if you had to stop to Laser the crate. Continue full speed ahead and make the jump over to the next platform. There is Red Crate on this side. You will have to make a series of jumps on to the next few platforms. You might need to attempt this a few times. The key is to never let go of the W Button forward movement as you do this.
The good news is once you reach the end of it, you will reach another checkpoint. Just follow the next few bridges and procure the Red Crates along the way. Once you see the Blue Crate lodged in a corner, grab a cube from the nearby junk pile and throw it at the Blue Crate. This should create another path to you ahead. Make the jump over to the next platform. Accelerate your way up the ramp to get to the platform after that. Cross the next two bridges to the left.
Remember to use your Box Form to avoid any damage from the blockages. Box Form through the Blue Crate up ahead, don't bother to stop and accelerate straight ahead and use the ramp to leap over to the next platform. There should be a Red Crate right here. Laser it and make the jump over to the next the platform. There's nothing on this platform, but there's a Blue Crate directly ahead. Maintain your speed and jump towards the Blue Crate, just as you are about to collide with it, go into the Box Form to clear the jump and secure the crate in one swift motion.
Follow the bridges to the next area. You will notice a bunch of turnpikes here, along with a Blue Crate. You have reached another checkpoint. The best way to clear the turnpikes in this area is to not use the Jump Button at all. Just keep using the turnpikes to gain full speed and using the directional buttons to steer yourself to the next turnpike.
Once you reach the planks, you will have to make some jumps. Make sure to leave a little distance for yourself to gain some speed before making the jumps. Proceed up the mountain a bit and you should soon another Blue Crate. Procure it, but also turn your attention to the sparkling patch of dirt.
Use the ramp to make the jump to the next platform. Continue ahead until you come to a junk pile. Grab a cube and move forward a bit. Throw the cube at the Blue Crate to the right. Grab another cube and launch it at the other Blue Crate lodged under the bridge. Once you hit this one, the bridge should fall down and crate a path for you to walk across.
Continue ahead and you should see another crate just up ahead. Grab a cube and launch it at the one. Proceed ahead to finish the level. It is actually more like a mini-level. You might notice that the terrain for this level is exactly the same as "Home Sweet Home".
Your only mission objective is to follow the red dot. Before you do that though, take the time to procure all 30 crates. They are exactly the same as they were the first time around in "Home Sweet Home".
Once you've done so, track down the red dot on your radar and keep following it. It might seem like it's going in circles at first, but just be persistent because eventually it will lead you to the BnL security door to conclude the level. Begin with the two directly in front of you. Next, turn your attention to the one stacked on top of the crates to the right. There are two more behind the two initial ones you spotted. There are also two final reachable ones in this opening area to the left.
Once you're ready, get on the ramp close to the white probe and you should see a turnpike and a propelling ramp. Get on the turnpike and hit the jump button as you are on the ramp. This will launch you a pretty far distance. Hit the Jump Button as soon land on each of the three middle platforms to quickly jump to the next without losing any speed.
Stop once you reach the platform with the Green and Red Energy Charges. Collect them and grab a cube from the nearby junk pile. Throw it at the nearby Blue Crate to create a bridge to cross.
Cross the bridge over to the platform with the Red Crates. Before you make your way to the suspended platforms swinging back and forth, move slightly over to the platform that is on a slight decline. Now let's jump on to the first swinging platform. The key is to get on the first one, and wait for the second to connect. Once it does, accelerate across.
The white probe will now be near a turnpike, to your left. Instead of going there right away, drop down to the sand level. There should be a Blue Crate right here. Box Form through it and you should now be able to reach the white probe. But wait, you aren't quite finished yet. Move under the swinging bridge and there should be a few more crates to the left of the ramp. Take care of those and head up the ramp.
Make your way to the turnpike where the white probe is now. Use the turnpike to gain some speed and remember to go into Box Form to avoid getting stopped by the blockage. Make the jump on to the other side. This one is slightly challenging. The best tip I can give you is to make sure you are close to the middle of the turnpike when you make your degrees turn downhill. Once you clear the jump, follow the skid marks to the next turn pike. Remember, the best thing to do here is to not hit the Jump Button.
Just use your directional buttons. Procure all the crates on the ground before going up the ramp towards the white probe. Box Form through the two Blue Crates here to reach a sloped area. Continue along on the top of these platforms to reach the next area. This is also another checkpoint. Accelerate down the hill, and remember to go into Box Form to avoid the railings. Once you reach the bottom of the hill, you will notice a door requiring 70 Energy Charges to work, so let's get right on it.
Before we do that though, take a left to the area under the ramp you just came down of. Secure it with the Action Button. There are two more Blue Crates to your left, and a Laser Machine inside those walls. Now let's proceed down into the nearby area and collect all the Energy Charges in the cyclones and on the various platforms. To reach the island with all the exposed Energy Charges, you should gain full speed from jumping from platform to platform so you can make a huge jump on to the island at the end.
Once on the island, laser all the Red Crates ahead and jump over to that platform. Press the Action Button to activate this security game. All you have to do is hit the square that appears on the screen, and that's it.
Do that three times to gain access to the pen with the Energy Charges. You should have 60 Energy Charges now. Use the ramp to get yourself back to the 70 Energy Charge security door. You should notice some Energy Charges out of reach on a platform.
Look closely and you should see a turnpike. Accelerate up on it and make a jump on to this platform to collect the final 10 charges. Open the door. Pick up a cube from the nearby junk pile to the right. Head over to the left where the trigger is. Still standing on the ground, throw a cube at the trigger on the right. What you want to do is have the cube land on the platform in front of the trigger so you can use it later. If you managed to throw the cube on the platform, grab another cube from the junk pile and head up the ramp.
Laser the red crate along the way. Once you reach the trigger, jump down on to the platform. Position yourself as to make sure you can hit the trigger with your cube. As soon as you hit this first one, pick up the cube you threw on to here earlier and throw it at the next trigger. Make sure you are facing the front of the trigger.
Proceed on to the next platform. Notice the turnpike on the right. Accelerate on to it and make a jump at the end of the platform to launch yourself to the other side. Don't worry if you don't clear the jump the first time because you respawn on the turnpike and won't have to worry about clearing the two triggers again. After you've made the jump, drive down the ramp and secure the two Red Crates. Go into First Person Mode and look towards the previous area. You should be able to see another Hidden Artifact.
If you can't, get closer to the edge. When you're ready, drive up the ramp towards the two crossed off crates. Accelerate down the ramp and hit the Jump Button on the next ramp to get on to the next platform. Follow the skid marks to the next platform. You should know by now that you shouldn't use the Jump Button when moving from turnpike to turnpike. Maintain full speed and remember to Box Form under the railing. Make the next series of jumps at full speed to reach the next island.
Go over to the red crate and laser it. Follow the ramp down to the Blue Crate below. Next, follow the thin ramps over to where the junk pile is. Grab a cube and launch one at the trigger ahead. This is going to drain out the fluid in the next room. This room is basically a big turnpike. Gain some speed on one of the walls and your goal is to hit the Jump Button as soon as you have enough speed to get on to the platform where the white probe is.
If it looks like the yellow thing is going to hit you, accelerate up the wall to avoid it. You should be able to clear this after a few practice runs. Proceed along the next platform and clear the Blue and Red Crates.
If you miss the jump along the way, just jump off the island so you can respawn and avoid doing the big turnpike room again. Proceed to the junk pile at the end of the path.
Grab a cube and target the black dented spot on the brown structure where the white probe is. The brown structure should start spinning if you've done it correctly. Grab another cube and make a jump over to the brown platform when it spins in your direction. Wait until you are facing the next black spot and throw the cube at that one to get the next brown structure spinning. Once the platform is close to you, jump on to the next brown structure. Once you are in position, make the small jump to the platform where the Red Crate is.
Laser this crate as well as the other one at the far end of the platform. If you can't clear it, move a little farther back so you can build up some speed.
It is best to stay at maximum speed through the rest of these platforms, just remember to not jump on the turnpikes, make jumps at the ramps.
Begin this area by turning around to clear the two Blue Crates. Next, accelerate ahead to where the Red Crate is and clear that one out. Proceed into the tunnel laser the red crates on the other side. There's a ramp to the far end of this area after the tunnel. Use the ramp to launch yourself at the swinging platform and then to the platform where the Blue Crate is.
Clear it and proceed to the ledge to jump to the next platform. Proceed a bit and jump down into the sand area where the Red Crate is. Clear that and don't forget about the Blue Crate in the corner to your left. After you've done that, drive over to the top of the hill where the white poe is.
After the brief cut scene, your final task in this area is to use the Laser button to trace the outline of the white poe. You can do so by holding on to the Laser Button and using your mouse to follow the white lines.
Don't worry about running out of laser because I don't think it's possible. White Poe Chase All right, before continuing let's make sure you understand your goal for this part. Your goal is not to "catch up" to the white poe or even get ahead of it. This is not a race. Your only goal is to make sure you do not make any mistakes and keep up with it.
So without further a due, let's get it on. The first area is straight forward, accelerate on to the speed ramp and use it to make the jump across the big gap. Note that you can jump over the little oil spills on the ground to maintain full speed.
The next area is a bunch of those yellow railings where you will have to use the Box Form to clear them. After clearing those, there's another speed ramp for you to use to make the big jump on to the thin terrain on the other side. Try to use the middle of the launching ramp to have the most success.
The next area is slightly challenging, you will have to make jumps on to three different platforms. Remember to stick to the left for the first jump, the right on the second, and the left for the third. If you get three rhythmatic taps with the Jump Button as you clear each platform, you will be able to maintain full speed. There are some more yellow railings after that so don't get caught.
After that, you will reach the beginning point again. You need to repeat the obstacle course one more time to complete the mission. To go forward, you have to hit the Speed Up Button, which is the "G" button on your keyboard by default. Note that the "W" button makes you raise upwards so don't hit it while you were moving forward. Proceed ahead and remember to all the Red Crates en route to the interior room. It's best to not stop to laser them, but try and position yourself so you can hit them while moving forward.
There's a little steam pipe in this room, so be careful of that because it will make you stop. Clear out the two crates in here. Continue along through the room until you are outside again. Stick to the path on the left because that's where the first turn is. Make your way to the wind pipe and just follow the track until you are able to complete the level.
If you find that it's too difficult to procure all 40 crates, don't worry about them for now. You can always come back later to grab them. Determining whether you are able to procure all 40 crates or not is just a matter of practice and getting used to the different controls with EVE.
It is entirely up to you if you want to procure all the crates in this level or not. If you want to do so, just go into Box Form to crash through the blue ones, and use your laser to get the red ones.
Luckily for you, WALL- E's laser has an auto-aim so getting the red crates should be easier than it was in the previous level. Begin by using the speed ramp to go into maximum speed.
After you go downwards for a bit, two Blue Crates will drop as you enter a tunnel. You have to be quick to procure them. Right after you emerge from that brief tunnel, you will have to get ready to send yourself over to the other side with a huge jump. Try to angle yourself to the left so you can land in front of the three Blue Crates.
Proceed further down and there soon some Red Crates up ahead so get ready for those. Keep proceeding along and blasting the Red Crates and soon you will come to a huge propelling ramp. Make the jump over to the other side.
After ducking the big obstacle, stick to the left and get ready for another big jump. Shortly after this, be careful of the very thin ramps. If you manage to clear those without falling down, you are well on your way of finishing this level off.
Make the final few jumps to the end of the course. Satellites and space chunks coming! There are going to be no directional challenges here. In fact, you won't be responsible for any movement. All you have to focus on is hitting all the space debris with your laser. Remember to hit all the crates that come down as well.
The things to watch out for are the asteroids and the satellites, as the Mission Briefing stated. Note that there are also going to be Laser Energy Charges that fall down towards you to refill your laser.
Be warned that if you get hit by a satellite or a rock your health bar will instantly be depleted. WALL-E will also go into first person mode to do some inspection. Hit the final five crates and clear out the asteroids to complete the level. Begin by using the launch pad to the left and make the jump over to the next platform. You will see the spaceship use the path to the left over the several large red squares. Avoid the path because you lose all your health instantly.
Instead, use the railings to the right. You will soon reach a launch pad. Use it to get over to the other side. It doesn't really matter where you land, just make sure you can follow the spaceship to the area with the speed ramps. Try to maintain full speed so you don't get hit by the little bumper things that move from left to right. Shortly after you clear those, don't forget to make the jump across the gap to the next launch pad.
Launch yourself towards the stairs. Jump across to the next platform and Box Form through the Blue Crate. Proceed down the next speed ramp and use the launch pad to make the huge jump on to the next platform. In the next part, proceed to the turnpike but don't go all the way up to the top. Instead, hold the left and forward directional buttons just as you reach the halfway point of the turnpike right before the BnL logo to get on to the other side.
Continue the next few jumps on to the platform with the Red Crate. Laser the next two Red Crates while maintaining full speed. This is so you can clear the jump to the platform at the end of the platform, by the final Red Crate here. Once you clear the next platform you will arrive at another launching ramp. Use it to launch over to the next platform with the blue crate under the railing.
Make sure to slow down now because you do not want to fall off any of the next few platforms, which spells a certain death. You will be able to clear the jumps without going very fast.
Jump the next few platforms and you will find another launching ramp. Get down there and remember to Box Form the crate. Utilize the skills you learned until now to make it past the raising bridges by using several junk cubes to shoot levers. Get the plant in the shoe for a cutscene, make your way to the next area. Here we get across to the left, get the fuse, return and throw the heavy blocks into the machine to change the bridges.
Once you are on the other side, move the container so you can reach the next side and use the now obtained fuse to activate the next junk creator. Do the same as with the previous 2 to unlock the following. Crushing, Part 3 Crush down Charge Cubes. Use those cubes to continue and enter the control base. On one of the sections, you need to find a radio. Now we need to activate all power pillars the area switches to green if you got all of them and upon activating the last one, you will unlock the following:.
Turn around and to your right you see a ramp with a huge pipe. Drop down and move the trashcan to the location of the previous sketchbook. Get back and facing the previous yellow arrows, turn around and you will see a basketball hoop and a catapult facing it. From here, move to the right towards the moving tires. Grab some power cubes and move to the middle to activate the fountain. Head back through the blue tube and jump into the huge sandstorm for a cutscene and to finish the level.
This will unlock the following if you managed to never die in this level. If not, replay the level and simply use the blue tube for a quick finish. There is one thing that you need to keep in mind for the whole level. Although the level is pretty easy and straight forward, you are not allowed to fail even one of the tunnel races. This might take some tries, but there is an achievement for that!
Basically the controls for EVE are like a jet in a flight simulation. So the up and down controls are inverted and the left bumper is for acceleration.
After the shooting tutorial, look for some large iron ball-structures. Look for a blue sign between the canyons, this should be the junk buster challenge. Finish it to get the following:. Junk Buster Activity Complete the activity in the Directive level. Now head to the other signs and finish the break and booster challenge remember to not fail any of them. So for the booster one you will get the following:.
Boosters Activity Complete the activity in the Directive level. This is when you fly up, to the left of the biggest tower somewhat a funny top.
This will unlock the following achievement. Scan Racer Activity Complete the activity in the Directive level. Now it is time for the tunnel in the shipwreck, so beat it without failing and you will finish the level. Total Perseverance, Part 2 Beat the Directive level without losing all health! There is an achievement for this level which requires you to NOT use more than 30 stork-jumps those are the hover jumps with EVE.
You can either get this when you replay the level or simply ignore the unnecessary collectibles. If you do it right, you only need around 15 jumps in total. However, if someone should struggle, here is a brilliant video guide, credit goes to tkddavep.
At the beginning we head across the gaps, activate the trash converter station and activate the trash converter station to your left. Open up the door and make your way across the gaps that follow. Backtrack to the start making a jump over the huge gap and follow the trail up with the shopping carts.
The following section will most likely prevent you from getting the stork jump achievement right away. Collect all 15 key cards to open up the path and continue until you find the junk robot. You need to jump against the containers to the right and left to shoot barrels at the robot.
As soon as the doors are gone, shoot his heart with EVE and head through his now empty shell to finish the level. This will unlock the following achievement if you managed to finish the level with less than 30 stork jumps.
Short Storks Complete the Sandstorm level in 30 stork jumps or less. Total Perseverance, Part 3 Beat the Sandstorm level without losing all health! Continue on forward until you get across the gaps. Here you will find MO and in order to get an achievement you need to distract him by dropping a cube. So reactivate the cube station, pick a cube up and jump once to drop it. We head now through the door by finding the microchips, getting past the first set of humans, until we reach the health recharger.
Here is where to farm the topple 25 humans achievement, so make sure to hit them twice so they fall over to unlock the following:. Knocking Over Humans It's possible that knocking over humans could be advantageous. Activate the charger in this area with a cube from the previous side, continue through the barriers and up the ledge.
Continue through the following sections by collecting key cards and charging charge stations. Continue across the gaps, up the elevator until you find yourself in an outside area with some red barrels.
Activate the cube generator, shoot the turret, and activate the charge station. Continue down the path and you will find another cube machine and a strange looking structure on the wall. Get 3 charged cubes and shoot them at the red lights to let the current pass through all the way down. This will unlock the special object and the following achievement:.
Activate the next charge station, get across the other side, and head to the right. Here you find MO again and since we distracted him now a total of 3 times, the following achievement will unlock.
Now activate all 4 charge stations to finish the level and if you managed to finish it without dying you will unlock the following. In this level we get a weapon and we will most certainly need it. Move forward and shoot your first set of stewards until a new door opens for you make sure to kill every steward you come across for an achievement.
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